Super Smash Bros. Melee
GameCube/Wii | Bring Your Own Controller
- Double Elimination
- In Game Settings: 4 Stock, 8 Minutes, Launch Rate 1.0x, Items: OFF, Pausing: OFF, Team Attack: ON
- Matches for pools will be best 2/3 games
- Phase 2 matches will be best 3/5 games
- Doubles will still be best 2/3 games until Finals (Winners Finals, Losers Finals, & Grand Finals will be best 3/5 games)
- No stalling, wobbling or using intentional glitches
- “Stage-first” counterpick procedure (stage is decided before character selections for games 2-5 in the set)
- Pausing will be disabled in the game menu, an accidental pause may forfeit a stock
- A stage cannot be picked if won on during that set unless both players gentlemen
- Winner Must Pick Character First
- Coaching is banned
- Results Screen Determines Winner in the Event of Self-Destruct Move
- Characters may be switched between games as long as the previous winner picks first
Starters
- Battlefield
- Yoshi’s Story
- DreamLand 64
- Final Destination
- Fountain of Dreams [ONLY IN SINGLES]
- Pokémon Stadium [ONLY IN DOUBLES]
Counterpicks
- Pokémon Stadium [No Counterpicks for Doubles]
Stage & Banning rules:
- First stage picked by striking from neutrals, P1-P2-P2-P1 order.
- Following stages are decided by the winner banning ONE stage from the stages listed above then the loser chooses from the remaining stages. No bans in a best of 5
- You cannot play on a stage that is not on the available stages list. This will result in a double disqualification