Super Smash Bros. Melee

Super Smash Bros. Melee

Super Smash Bros. Melee

GameCube/Wii | Bring Your Own Controller

  • Double Elimination
  • In Game Settings: 4 Stock, 8 Minutes, Launch Rate 1.0x, Items: OFF, Pausing: OFF, Team Attack: ON
  • Matches for pools will be best 2/3 games
  • Phase 2 matches will be best 3/5 games
  • Doubles will still be best 2/3 games until Finals (Winners Finals, Losers Finals, & Grand Finals will be best 3/5 games)
  • No stalling, wobbling or using intentional glitches
  • “Stage-first” counterpick procedure (stage is decided before character selections for games 2-5 in the set)
  • Pausing will be disabled in the game menu, an accidental pause may forfeit a stock
  • A stage cannot be picked if won on during that set unless both players gentlemen
  • Winner Must Pick Character First
  • Coaching is banned
  • Results Screen Determines Winner in the Event of Self-Destruct Move
  • Characters may be switched between games as long as the previous winner picks first 

Starters

  • Battlefield
  • Yoshi’s Story
  • DreamLand 64
  • Final Destination
  • Fountain of Dreams [ONLY IN SINGLES]
  • Pokémon Stadium [ONLY IN DOUBLES]

Counterpicks 

  • Pokémon Stadium [No Counterpicks for Doubles]

Stage & Banning rules: 

  • First stage picked by striking from neutrals, P1-P2-P2-P1 order. 
  • Following stages are decided by the winner banning ONE stage from the stages listed above then the loser chooses from the remaining stages. No bans in a best of 5
  • You cannot play on a stage that is not on the available stages list. This will result in a double disqualification
CEO Gaming
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