CEO Dreamland General Rules

GENERAL CEO DREAMLAND 2020 Rules

Player Expectations

You are responsible for knowing which tournament pools you are playing in. Pool arrangements will be posted prior to the event so that you know when and against whom you will be facing. Due to CEO’s anticipated volume of entrants, and in an effort to provide for players uniformly, preferential pool placement cannot be provided. All participants are separated, as much as possible, by region. By the nature of a tournament you may at some point, somewhere, face a training partner or teammate in the bracket. Those are the breaks. May the best player win.

 

Crowd Expectations

Cheering and jeering from the crowd is perfectly fine, as is a healthy level of trash talking and playful banter. However, if you cross the line into malicious, threatening, or discriminatory behavior, you will be removed from the venue. Do not try to intentionally make other attendees uncomfortable. Control yourself and treat others with respect.

Additionally, no attendee is allowed on a CEO stage unless directed by or approved by a stage manager. Any attendee jumping on-stage without prior permission will be ejected from the venue and barred from returning to the event.

 

General Rules

All games will be played on default settings unless specified in individual game details. Individual game details are available on the Games page. All macros available via in-game controller configuration menus are allowed. Hardware programmable input entry, rapid-fire and/or other hardware assisted advantages are banned from tournament use. Pausing during a Game at any time results in a round forfeit. A pause during a Game’s final round forfeits the Game. You may lose a Set on a forfeited Round. At the judges discretion this rule may be ignored if Inevitable Defeat is visible. Inevitable Defeat means that any Game paused during a Round, Game or Set ending move or animation will not count against the victorious player. Inevitable Defeat is only true if a judge unpauses the game and a player wins without additional input.  Wireless Controllers, unless specified in a tournaments individual rules, are banned.

 

Pool check-in

You are required to check into your pool 10 minutes before it starts. For example, if you are in a 12pm (Noon) pool you need to check in with your bracket runner by 11:50am. If you are in a 5pm pool you need to check in by 4:50pm. If you are not checked in when your pool starts you are disqualified from the first round and sent to the Losers bracket. You do not want to start in the Losers bracket do you?

 

Disqualifications

You can be disqualified for not following event and/or a individual game’s tournament rules. If you are disqualified from a game you are not entitled to a refund. If you are on time and follow listed rules (and common sense) this will never be an issue for you. If you do not know where to be and at what time, or what rules to be following, ask a Tournament Official. Tournament Official rulings are final. Arbitration will only be provided, as warranted, by CEO’s Event Directors.

Collusion

Conspiring with your fellow competitors is considered cheating. If the Tournament Directors determine that you have colluded to manipulate tournament results you will be immediately disqualified. Intentionally under-performing to advance a friend or teammate is collusion. Anyone disqualified in this manner forfeits all rights to titles, prizes, and bragging rights they would have earned. Determinations are made at the sole discretion of the Tournament Directors. Bracket runners and judges cannot, and will not, make this determination. 

 

Coaching 

Coaching is not allowed for this event.

 

Bring your own controller (BYOC)

You are responsible for having a pad controller, arcade stick, or other input device to play on. This controller must adhere to tournament rules and be available to you when your match is called. Lending your controller to another player and not having it when your match is called is not a valid excuse for delaying the tournament. Be warned that in this situation you may receive a loss if you are delaying the bracket.

 

Controller rules

Desync your controllers.

 

Bugs and glitches

Intentionally triggering a bug or glitch that stops the game from being played counts as a loss for the triggering player. Discovering a bug or glitch in tournament does not count as a loss. It is at your Bracket Judge’s discretion to determine culpability.

 

Code of conduct

CEO has a zero tolerance policy toward violence, threats of violence, intimidation, inappropriate contact, harassment (sexual or otherwise), and other forms of personal misconduct. Any incident or threat of violence, harassment, aggressive intimidation, or inappropriate contact of any kind will result in a minimum 1-year to lifetime attendance ban. Attendees of CEO agree to be bound by the decisions of CEO and anyone acting on its behalf, which shall be final and binding in all respects. CEO reserves the right, at its sole discretion, to disqualify or remove any individual it finds to be tampering with the type, process, or operation of the event, or to be acting in violation of event rules or CEO’s code of conduct.

Nintendo Switch | Bring Your Own Controller

Game Settings

? Stock: 3
? Timer: 7:00
? Handicap: Off
? Team Attack: On
? Launch Rate: 1.0x
? Items: Off and None
? FS Meter: Off
? Damage Handicap: Off
? Custom Balance: Off
? Spirits: Off
? Pause: Off
? Stage Selection: Loser’s Pick
? Stage Hazards: Off
? Stage Morph: Off
? Underdog Boost: Off
? Score Display: Off
? Show Damage: Yes 9.2.
? Best 2 out of 3 for singles for Pools and Top 96 (Saturday)
? Best 3 out of 5, for singles for Top 24 and Top 8 (Sunday)
? Best 2 out of 3 for doubles until Winner’s, Loser’s and Grand Finals.

Options

? Radar: Small
? Echo Fighters: Separate
? Custom Balance: Off
? Mii Fighters are permitted with any combination of specials.
? Language: To be specified by the TO based on the local region of the Tournament.

Starter Stages

? Battlefield
? Final Destination*
? Smashville
? Pokemon Stadium 2
? Town & City

Counterpick Stages

? Kalos Pokemon League
? Lylat Cruise 18
? Yoshi’s Story

* The Battlefield version of Final Destination may be requested by either Player

Personal Reasons Clause: If for any reason a top seeded player is unable to attend CEO Dreamland 2020 after registering, staff will attempt to reseed pools only if the TO’s are notified that said registered player can not attend anymore at least 7 days before Tournament start date on March 13th. Once the tournament begins no reseeding or floating after pool play will be allowed.

Nintendo GameCube | Bring Your Own Controller

Game Version

The official game version is NTSC 1.02 or PAL for the Nintendo Gamecube, using the Tournament Organizer’s choice of memory card data with all characters and relevant stages unlocked. 10.2.

Game Settings

? Double Elimination
? Stocks: 4
? Timer: 8 minutes
? Handicap: Off
? Damage ratio: 1.0
? Items: Off
? Pause: Off
? Team Attack: On 10.3.
? Best 2 out of 3 for pools.
? Best 3 out of 5 starting in top 48.

Stage List

Starter Stages

? Yoshi’s Story
? Fountain of Dreams
? Battlefield
? Final Destination
? Dream Land

Counterpick Stages

? Pokémon Stadium

Ledge Grab Limit
In the event of a timeout, either Player or Team may invoke the Ledge Grab Limit rule by asking to view the Cliffhangers statistic for all Players in the results screen. If either Player or at least one Player on a Team exceeded 60 Cliffhangers during the Game, that Player/Team forfeits the Game. If both Players, or at least one Player on each Team, exceeded 60 Cliffhangers, this rule is disregarded. If Players voluntarily exit the results screen before checking Cliffhangers, they may forfeit the right to invoke this rule at the sole discretion of the TO. In the event of a 1-stock tiebreaker, the maximum number of Cliffhangers is 15. 10.4.7.

Wobbling
“Wobbling” with Ice Climbers is not permitted. A Player is considered to be Wobbling if the following conditions are met: 21

? The Player grabs his/her opponent with the Player-controlled Ice Climber.
? The CPU-controlled Ice Climber has not been KO’d.
? During the grab, the opponent is locked in continuous hitstun by a series of at least 5 attacks, with at least 3 of those attacks being from the CPU-controlled Ice Climber. For avoidance of doubt, multi-hit moves such as Blizzard count as 1 attack.

Freeze Glitch
Activating the “Freeze Glitch” with the Ice Climbers is not allowed; penalties may or may not be enforced at the sole discretion of Tournament Organizers.

Personal Reasons Clause: If for any reason a top seeded player is unable to attend CEO Dreamland 2020 after registering, staff will attempt to reseed pools only if the TO’s are notified that said registered player can not attend anymore at least 7 days before Tournament start date on March 13th. Once the tournament begins no reseeding or floating after pool play will be allowed.

General Rules

? Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5
? Items are disabled.
? Meta Knight’s infinite dimensional cape tactic is banned.
? All other chain grabs and infinites are legal
? There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
? The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
? Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
? Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
? You may not choose the last stage you have won on during a set, unless agreed by both players.
? If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
? If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
? If a match is ended via suicide move, the initiator of the move wins.
? Coaching is not allowed during a match

Stage List

Neutral Stages

? Battlefield
? Final Destination
? Lylat Cruise
? Smashville
? Yoshi’s Island (Brawl)

Counter-Pick Stages

? Battleship Halberd
? Pokemon Stadium 1
? Castle Siege

Match Procedure

? Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
? Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
? Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
? The players play the first match of the set
? Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
? The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they’ve already won on during this set, unless agreed.
? The winning player of the preceding match may choose to change characters.
? The losing player of the preceding match may choose to change characters.
? The losing player of the preceding match may change their controller port.
? The next match is played

Game Settings

? Mode: STOCK
? Stocks: 4
? Timer: 8 minutes
? Handicap: OFF
? Team Attack: ON
? Stage Select: ON
? Damage: 100%
? Item Switch: NONE
? All Characters Available

Stages

  • All matches in singles are played on Dream Land.
    In doubles, the following stages are legal: Dream Land, Battlefield, Final
    Destination

First match of all sets is selected by a 3-stage striking system with the Starter Stage List.

Characters

All characters are legal.

Set Procedure

? Players select characters for first match. Double Blind Picks may be called.
? Players strike stages.
? The first match is played.
? Singles always played on Dreamland
? The winner of the previous match selects their character.
? The loser of the previous match selects their character.
? The next match is played.
? Above four steps are repeated if necessary.

Match Scheduling

Players should communicate with their opponents and RCS Tournament Organizers during all stages of the event. If you are playing in multiple events, please let the organizers know so scheduling concessions can be made if possible. Tournament Organizers may disqualify players who can not be contacted after the match start time.

Gameplay Rules

A. Tournament Type
The tournament format is double elimination, meaning each player will have the chance to compete in a minimum of two sets.

B. Game Settings
Tournament matches are initiated through Local Versus mode with default tournament settings enabled (3 stocks, 8 minute timer, Aether stages “off”).

C. Set Format
Sets are played in a best two-out-of-three game format unless otherwise specified.

D. Character Selection
Characters for the first game are chosen double-blind (at the same time). For successive matches, the winner chooses their character first, and then the loser chooses their character.

E. Stage Selection
The first game’s stage is selected using 1-2-1 stage striking. Subsequent games in the series use winner-strikes-three. When choosing stages, a player cannot return to any stage they have previously won on without the consent of their opponent (Dave’s Stupid Rule).

Reporting Scores

After a set is completed players must report their results. If a player disputes a game claiming a win and submits proof of their claim, the other player must submit proof of their claim to avoid an automatic forfeit of the game. Any players found to be submitting false or doctored results will be permanently banned from the RCS.

Additional rules can be found here: https://www.rivalsofaether.com/rcs-rules.pdf

General

The amount of best-of-three and best-of-five matches vary between events. Please refer to the head tournament organizer for specific details.

Game Settings

These game lobby rules are created automatically when you select Tournament 1v1 or Tournament 2v2 under Lobby Mode.

Every 2v2 game must be created with the following Game Rules:
? Game Mode: Stock
? Teams: On
? Team Damage: On
? Lives: 3
? Match Time: 8:00
? Gadgets: Off
? Test Features: Off
? Map Set: 2v2

Every 1v1 game must be created with the following Game Rules:
? Game Mode: Stock
? Teams: Off
? Lives: 3
? Match Time: 8:00
? Gadgets: Off
? Test Features: Off
? Map Set: 1v1

Every game must be created with the following Lobby Settings:
Map Choosing: Tournament Striking

 

Legend/Stance Locking

? On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance before the higher seed player(s) is required to.
? In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance before the losing player(s) is required to.
? After both teams are locked in, the lobby can move forward and map striking begins.

Map Striking

? Lobby Settings will be set to Tournament Striking.
? On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two.
? Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two.

Check out the full Mario Part 2 Tournament Ruleset

CLICK HERE FOR FULL RULES

Consoles will be provided but will not have all the unlockables. If you have certain unlockables you would like to equip for your racer, it is recommended that you bring your own Nintendo Switch console to compete with.

 

CLICK HERE FOR THE FULL MARIO KART 8 DELUXE RULESET

Prizing

CEO Dreamland 2020 Payout Structure

 

100% of Game Entry Fees go into their respective Prize Pools. Percentages below represent the listed player’s cut of an individual game’s prize pool.

Tournaments with 63 competitors or less will pay out to the top 3.
1st Place – 60%
2nd Place – 25%
3rd Place – 15%

Tournament with 64 competitors or more will pay out to the Top 8.
1st Place – 50%
2nd Place – 20%
3rd Place – 13%
4th Place – 7%
5th Place (tie)  – 3%
7th Place (tie)  – 2%

 

Tournaments with 256 competitors or more will pay out to the Top 8

1st Place – 40%
2nd Place – 20%
3rd Place – 15%
4th Place – 10%
5th Place (tie)  – 5%
7th Place (tie)  – 2.5%