SUPER SMASH BROS. WII U
Rules Updated 6/6/18
Nintendo Wii U | Bring Your Own Controller
2 stock, 6:00 minute for Singles timer
3 stock, 8:00 minute for Doubles
Items Off, Pause Off, Handicap Off
All Characters Available (including Guest-sized Miis with any moveset combination)
Most current patch within 15 days of event will be used
2/3 Games per Set
3/5 Games for all Top 8 Sets
- Players/teams select characters or request double blind picks (see Additional Rules).
- First stage is selected according to stage striking rules. Neutral ports may be called for. Neutral starts may not be used. See Additional Rules section for elaboration on these rules.
- Set Begins.
- After Game 1 the following counterpicking procedure takes place:
- Game winner bans 1 stage. This strike is effective for the following game only.
- Game loser picks stage from the legal stages. Players/teams may not pick the stage they won on in the previous game. Players/teams may pick the stage they won on if their opponents agree to it (see Gentleman’s Clause in Additional Rules).
- Winning player/team selects characters (may change characters).
- Losing player/team selects characters (may change characters).
- Next game is played
- Repeat steps 3-4 until the set is completed
Note on Strikes: Strikes last 1 game, therefore players may elect to change their ban after their second win in a best-of-5. This takes place at the same step as an ordinary strike in the set procedure but causes the first stage stricken to become playable. Players may also counterpick the stage they struck if their opponent did not strike it for the current game.
Stages & Striking
Singles & Doubles
Town & City
*Treated as Battlefield. If Battlefield is struck/banned, Dream Land 64 is also struck/banned and vice-versa.
**Treated as Final Destination in striking phase. If Final Destination is struck, Omega Stages are struck and vice versa. You may only choose the following Omega Stages: Palutena’s Temple, Suzaku Castle and Wily Castle.
Players will eliminate stages from the starter stage list until one remains. Procedure is as follows:
Players play best-of-one RPS
Winner may choose to have port priority or the first stage strike. Port priority can be ignored if neither player brings it up.
Player with first stage strike strikes one of the 5 starter stages. The other player then strikes 2 stages, followed by the first player striking one last stage. This leaves the player strike order as follows: P1-P2-P2-P1.
Timeouts, Ties, and Sudden Death Situations:
If the timer reaches zero the player with the higher stock wins the game. If players are tied in stock the lower percentage holder wins. If players are tied in percent or lose their last stocks simultaneously then the players will compete in a final 1-stock game with a 3-minute timer. This Sudden Death game determines the winner of the game.
If a match ends with the successful use of a character’s self-destruct move then the results screen will determine the winner. There will be no exceptions to this rule. If the use of a Self-Destruct Move creates a Sudden Death situation than standard Sudden Death rules will apply.
Players may compete under a rule set mutually agreed upon at the start of their set. Prior to starting a set using the Gentleman’s Clause both players must alert their pool judge to any changes they are enacting. Any ruleset willfully delaying the tournament is an exception to this clause.
All 1st party controllers, excluding the Wii-u Gamepad, are allowed for tournament play.
Players using a Pro Controller must use the wired option and have the controller’s batteries removed at all times.
Wii-mote users must have batteries removed while not competing in a match.
Failure to have batteries removed during play will count as a forfeiture from the tournament. Should a wireless controller interrupt a set for any reason the controller’s owner will be forfeited from the tournament. There will be a zero tolerance policy in effect for the duration of the tournament. It is highly advised you use a wired controller.
If a player pauses the game a stock, or the game if no stocks are available, will be forfeited. If the pause occurs causing an opponent to lose a stock the pausing player will sacrifice 2 stocks, or the game if 2 stocks are unavailable. A player can lose the set on account of a pause.
Doubles Additional Rules:
Cloud is banned in doubles.
Team Colors In Doubles.
Your characters color must match the color of your teammates character when possible.
Freezing, infinites, and glitches preventing the game from continuing(disappearing characters, game resets, etc) are not allowed. Should you activate any of these actions you will forfeit the game. You can lose the set on a forfeit. You are responsible for knowing your characters and what illegal actions they may be capable of triggering. Accidental activations will be ruled as intentional in all cases.
WILL YOU BECOME A CHAMPION?
CEO Official Tournament Champions will receive a custom Championship Gold Belt for their ability to win the highest level. Our tournament finalist will receive a medal as well.
PAYOUTS FOR OUR 2018 TOURNAMENTS
100% of Game Entry Fees go into their respective Prize Pools.
Percentages below represent the listed player’s cut of an individual game’s prize pool.
Tournaments with 63 competitors or less will pay out to the top 3.
1st Place – 60%
2nd Place – 25%
3rd Place – 15%
Tournament with 64 competitors or more will pay out to the Top 8.
1st Place – 50%
2nd Place – 20%
3rd Place – 13%
4th Place – 7%
5th Place (tie) – 3%
7th Place (tie) – 2%
Pot Bonuses, when provided by developers or sponsors, will be split based on their respective requests. Any Pot Bonuses announced will be listed per their respective game’s prizes tab.
CEO GAMING Inc.