Last Updated January 29th, 2023. Rules subject to change.
- General CEO Tournament Rules
- Check in Rules
- Breakers Revenge
- Capcom vs SNK 2
- Def Jam Fight for New York
- DNF Duel
- Dragon Ball FighterZ
- King of Fighters XV
- Granblue Fantasy: Versus
- Guilty Gear -Strive-
- Guilty Gear Xrd Rev 2
- Melty Blood: Type Lumina
- Mortal Kombat 11 Ultimate
- Project Storm 2023
- Street Fighter III: 3rd Strike
- Street Fighter 6
- Super Smash Bros. Melee
- Super Smash Bros. Ultimate
- Super Street Fighter II: Turbo
- Tekken 7
- Ultimate Marvel vs Capcom 3
- Under Night In-Birth Exe:Late[cl-r]
- Prizing
Before competing at CEO, please familiarize yourself with all of our Tournament Rules listed below:
CEO Gaming Inc. has a zero tolerance policy toward violence, hate crimes, threats of violence, intimidation, inappropriate contact, harassment (sexual or otherwise), and other forms of personal misconduct. Any incident or threat of violence, harassment, aggressive intimidation, or inappropriate contact of any kind will result in a minimum 1-year to lifetime attendance ban.
All Games will be played on default settings, unless otherwise noted below.
All Tournament Matches are 2/3 Games unless otherwise noted under a game’s particular rulesets. Winners, Losers and Grand Finals for All games are 3/5!
All Games are run in Double Elimination style, Larger turnouts will be split up into Pool Play with Double Elimination Rules until a Semifinals such as top 32/16 then whittled down to Top 8 For Finals.
All Macros available via the in-game controller configuration menu are allowed, Example- Tekken Mapping LP+RP to R1.
Accidentally pausing the game at any time during a match may force you to forfeit the round (Solely at judge’s discretion if there is a player dispute).
If you choose Random Select to pick a character and win the match, you must Random Select your character again.
You MUST provide your own controller for the events when competing. You must bring your own converters, Cronus and Chronus Max Wireless converters are BANNED.
Brook Converters are legal and allowed. We have tested them ourselves without any issues. For more information on Brook Converters please visit Arcade Shock here: http://arcadeshock.com/products/brook-converter-various-configurations
If you use a PS4 Dualshock or wireless controller of any kind, be sure to disconnect or desync it after every match. Upcoming players should make sure to delete all Bluetooth devices from said console when sitting down for their upcoming match through the Console’s Settings, failure to do so will be grounds for DQ if another match is interrupted.
If you are entered into multiple tournaments that possibly happen at the same time, please notify your pool judges to avoid any DQs.
Coaching is allowed with One 30 second coaching break in a set before games. Coaches must be named before their matches. Coaches are not allowed on stage next to their players during a match. (Subject to change)
If you have any issues with the tournament itself or tournament play please find the Tournament Director Alex Jebailey or head of Staff Tong Lee during the event.
Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
When reporting results to your bracket judge, please no, “0-2 but it was close though” submissions.
Above all else, please have fun!
Check-in for tournament pools begins 10 minutes before the start time for the pool. For example, players in a 4pm pool can check in with the pool’s Bracket Referee by 3:50pm. Players are responsible for checking in to their pools on time. Players who have not checked in with the Bracket Referee by the time the pool starts risk being disqualified from the tournament.
Every pool will have a Bracket Runner, who will be holding a clipboard & wearing an official CEO staff shirt. Please ensure you check-in with your bracket runner & they will then verbally confirm to the player that they have checked-in for the pool. If you are competing in multiple tournaments simultaneously, please notify the Bracket Runner to avoid being disqualified.
Players will be scheduled for pools in such a way as to avoid being in multiple tournament pools at the same time. However, there are cases especially in later phases of the tournament where a player may be competing in multiple tournaments simultaneously. Players must notify their Bracket Referee of any official CEO tournament-related conflicts they may be subject to.
Players in the tournament who have not yet been eliminated must remain by their pool station while the pool is running. If a player needs to leave the vicinity for any reason, such as needing to use the bathroom, they must ask the Bracket Runner for permission prior to leaving. Players who leave the area without informing the Bracket Runner first may be disqualified from the tournament. Players who are away from the pool area for an extended period of time may also be disqualified if the reason for their absence isn’t related to another official CEO event.
Players are free to leave the pool station area once they have been eliminated. Players who have advanced to the next phase of the tournament may also leave the station area after reporting their last Set result to the Bracket Runner & receiving confirmation on when they need to return for the next phase of the tournament.
PlayStation 4 via Breakers Collection | Bring Your Own Controller
Double Elimination
Default settings
Winner must keep character
Loser may switch
Random stage select (players may opt for an agreed stage)
Matches are 2/3 games until Losers Finals, Winners Finals, & Grand Finals which are 3/5 games
Bai Hu is banned
PlayStation 2 | Bring Your Own Controller
Double Elimination
Default settings
2/3 Games per Set
3/5 Games per Set in Winners Finals, Losers Finals, & Grand Finals
Winner must keep character, order, and groove.
Loser may switch character, order, and groove.
Random stage select unless players agree to a stage
Shin Akuma, Ultimate Rugal, E. Ryu and Blood Iori are BANNED. The only BOSS allowed is Jebailey
PlayStation 2 | Bring Your Own Controller
General Rules
Double Elimination
Difficulty must be set to hard in the options menu
2/3 Games per Set
3/5 Games per Set in Top 6
Winner Must Pick Character First
Stage & Banning Rules:
Banned characters: Custom characters • Sticky • Suspect • Carmen Electra • Doc • Crow • Bubba Sparxxx • Cindy J • Xzibit • Henry Rollins • Slick Rick • Magic • Crazy Legs • Warren G • Lil Flip • Teck • Sean Paul • Dan-G • D-Mob • Mack 10 • Prodigy • Fam-Lay • Havoc • Joe Budden • Bless • Elephant Man
Banned stages • 125th Street Station • Crow’s Office • Dragon House • Red Hook Tire Factory • Gun Hill Garage
Stage Selection
1st Match starts at Club Murder. Loser picks the next stage. Players may not pick a stage they’ve won on previously in the set
Character Selection
After a match the loser may elect to pick first, the winner is character locked if the character they played in the previous match is was not stolen from them.
Before a set, players may request a coin toss or rock paper scissors for first pick, if no request is made, characters are picked as normal.
Infinites
Infinites on the boxing rings, on flood lights, at empty areas of the stage, and using the roll off the wall, as well as the wall redaze are banned and will result in a forfeit of that round in the set with the following exception:
All infinities are allowed to be performed for one rep then a combo ender must be performed except for the wall redaze infinite, which is never allowed.
Clarification on Wall Redaze Infinite: All wall interactions are legal, except: ending a string so your opponent is forced off the wall standing in a stunned state (the stunned state, if played out, looks like the dizzy effect on a Mortal Kombat character at a fatality screen). If a combo extension occurs, or a momentum stun occurs, this is not the wall redaze infinite.
Additionally, grabbing characters that are unsticking from the wall passively is ruled as a wall redaze infinite unless the character tech rolls off the wall.
A wall redaze also occurs when a player mistimes their strikes, allowing an opponent enough time to fully come off the wall into a wall redaze state.
Exception to Wall Redaze Infinite: A player who uses a heavy strike during a wall combo will not be disqualified if the player immediately commits to using the heavy strike in the wall combo. If a significant delay before the startup animation for the heavy strike occurs and then their opponent comes off the wall into a dizzy animation, this will be considered a Wall Redaze Infinite.
The Strike Infinite is LEGAL.
Using any grapple move that ignores the double down stun limit, i.e. chain stun grabs, are limited to one per combo except in the case of Blazin moves and a specific wall grab animation that causes an additional stun. These are not momentum stuns.
No stalling when using a heavy grab. This rule was created because it bypasses the stun system and creates for long infinites.
Definitions for FFNY Tech rules:
A Combo Extension is caused by hitting an opponent during the startup of the wall unstick animation.
Further Clarification: Combo extensions on the wall can occur when a player attacks their opponent while they are on the wall, which then causes the opponent to either: (1) pop off the wall into an animation where they are moving back towards the wall in staggered state; (2) causes them to restick to the wall with each hit, causing enormous damage; or (3) a wall bounce occurs. Warning: Situations (1) and (3) when performed on a severely damaged opponent will cause a wall redaze if the player fails to grab or strike their opponent during the staggered state.
Wall Bounce is defined as the opponent hitting the wall in a way that staggers them and allows for their opponent to grab them.
The following is an example of a FFNY American Reset: Hitting your opponent while they are positioned on the wall, which then causes them to stand up in a neutral state is considered an FFNY American Reset. There are situations where coming off the wall in a neutral state will allow specific characters who have no gaps in a string to continue hitting the opponent. A neutral state, is a state where you have control over your character, i.e. not on the wall or dazed. This is not a wall redaze infinite and is legal.
For those curious a standard American Reset is: “When somebody accidentally drops their combo, but a follow-up attack hits the opponent anyway because they simply weren’t blocking or, indeed, paying attention to the screen at all. It’s kind of like a reset, but with no underlying mixup behind it, which means it should “never” work… except for the times it does.”
Momentum stuns are defined as: Situations where you get additional stuns in a combo by exceeding the damage threshold.
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games per Set in Winners Finals, Losers Finals, & Grand Finals
Winner Must Keep Chatacter
Loser May Switch Character
Random stage select (players may opt for an agreed stage)
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Games per Set
3/5 Games for Winners & Losers Finals
3/5 Games for Grand Finals
Winner must keep characters and assists
Loser may switch
Random stage select
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Games for all Sets
3/5 Games for all Sets in Losers Finals, Winners Finals, & Grand Finals
Winner must keep same characters, but may change order
Loser may switch character
Random stage select unless players agree to a stage
GOENITZ will not be legal.
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games per Set in Winners Finals, Losers Finals, & Grand Finals
Winner Must Keep Chatacter
Loser May Switch Character
Random stage select (players may opt for an agreed stage)
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
All Matches will be 3 out of 5
Winner must keep character
Loser may switch
Random stage select
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games per Set in Winners Finals, Losers Finals, & Grand Finals
Winner Must Keep Character
Loser May Switch Character
Random stage select (players may opt for an agreed stage)
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings – 99 Seconds
2/3 Games for all Sets
3/5 Games for all Sets in Losers Finals, Winners Finals, & Grand Finals
Winner must keep character
Loser may switch character
Random stage select unless players agree to a stage.
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Tournament Mode Default Options
90 second timer
Interactables On
Variations: Default Tournament Mode Variations and Tournament Mode Kustom Variations only
2/3 Rounds per Game
All Matches will be 3 out of 5
Winner must keep character
Loser may switch
Random stage select
CEO 2023 Welcomes back Project Storm Tournaments!
For additional information regarding StepManiaX, including how to purchase hardware and create an online profile for online leaderboards and qualifier submission, please visit their website.
For additional information on how to generally get started on acquiring software, hardware, and content for ITG 2 (SM5), please visit the International Timing Collective website.
For more information on current goals/rankings for modern DDR mixes, please visit the LIFE4 website and Discord to join the community and level up your skills!
To set up an e-amuse pass for score DDR qualifier submissions, please refer to this guide or reach out to any resources within the LIFE4 community who will be happy to assist.
For general tournament inquiries, please reach out to Vincent Kim (VKIM) or Steven Lo (VivaLaMoo) at contact@stormxleague.com. Once Tournament Organizers are announced for individual events, questions may be referred to them and escalated as needed from their given contact details.
Console: Arcade Cab with USB Plugs as an option | Bring Your Own Controller
Double Elimination
Default settings
Winner must keep character but may change Super Art
Loser may switch character
Random stage select
Matches are 2/3 games until Losers Finals, Winners Finals, & Grand Finals which are 3/5 games
Gill is banned
PlayStation 5 | Bring Your Own Controller
SF6 Will be played on 120hz Sony INZONE M3 Monitors
Double Elimination
Game settings: Rounds: 2 out of 3 Rounds per game, 99 Seconds Time Limit, Control Type: Modern or Classic, motion blur OFF, Input delay reduction ON, Players must set Button Release On or Off before a match in the main menu
2/3 Rounds per Game
2/3 Games per Set
3/5 Games for all Sets in Top 8
Winner must keep character
Losing player may switch character
Random stage select (players may opt for an agreed stage)
In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
Illegal mods of any kind will result in immediate disqualification.
Nintendo Game Cube/Wii | Bring Your Own Controller
General Rules
Double Elimination
Matches for pools will be best 2/3 games
Phase 2 matches (starting in Top 32) will be best 3/5 games
Doubles will still be best 2/3 games until Finals (Winners Finals, Losers Finals, & Grand Finals will be best 3/5 games)
No stalling, wobbling or using intentional glitches
Pausing will be disabled in the game menu, an accidental pause may forfeit a stock
A stage cannot be picked if won on during that set unless both players gentlemen
Winner Must Pick Character First
Results Screen Determines Winner in the Event of Self-Destruct Move
Characters may be switched between games as long as the previous winner picks first
Starters (Singles)
Battlefield
Yoshi’s Story
DreamLand 64
Fountain of Dreams
Pokémon Stadium
Counterpicks
Final Destination
Starters (Doubles)
Battlefield
Yoshi’s Story
DreamLand 64
Final Destination
Pokémon Stadium
Counterpicks
None
Stage & Banning rules:
First stage picked by striking from neutrals, P1-P2-P2-P1 order.
Following stages decided by winner banning ONE stage from the stages listed above then loser chooses from the remaining stages. No bans in a best of 5
You cannot play on a stage that is not on the available stages list. This will result in a double disqualification
Nintendo Switch | Bring Your Own Controller
General Rules
Double Elimination
In Game Settings: 3 Stock, 7 Minutes, First to 1 Win, Launch Rate 1.0x, Final Smash Meter: OFF, Spirits: OFF, Damage handicap: OFF, Items: OFF, Stage Morph: OFF, Stage Hazards: OFF, Underdog Boost: OFF, Pausing: OFF, Score Display: OFF, Custom Balance: OFF, Team Attack: ON, % Show Damage: ON
Matches for pools will be best 2/3 games
Phase 2 matches (starting in Top 96) will be best 3/5 games
Doubles will still be best 2/3 games until Finals (Winners Finals, Losers Finals, & Grand Finals will be best 3/5 games)
Winner Must Pick Character First
Results Screen Determines Winner in the Event of Self-Destruct Move
The results of Sudden Death do not count. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. The player with the higher stock count is the winner. If both Players are tied in stocks, the player with the lower percentage is the winner. If percentage/stocks are tied, players will play a 1 stock/3 minutes playoff match.
Loading Content onto Consoles Is Banned/Forbidden
Coaching is not allowed.
Starters/Neutrals
Battlefield
Small Battlefield
Pokémon Stadium 2
Smashville
Town & City
Counterpicks
Hollow Bastion
Kalos Pokemon League
Final Destination
Stage & Banning rules:
First stage picked by striking from neutrals, P1-P2-P2-P1 order.
Following stages decided by winner banning THREE stage from the stages listed above then loser chooses from the remaining stages
There is no Dave’s stupid rule (NO DSR). A player may pick any stage they previously won on during the set, assuming it is not banned from stage selection that phase.
You cannot play on a stage that is not on the available stages list. This will result in a double disqualification
Console: Arcade Cab with USB Plugs as an option | Bring Your Own Controller
Double Elimination
Default settings
2/3 Rounds per Game
3/5 Games for all Sets
Random stage select
Akuma is banned
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Tournament Mode Default Settings
3/5 Rounds per Game
2/3 Games per Set
3/5 Games for Winners & Losers Finals
3/5 Games for Grand Finals
Random stage select for Game 1
Winner must keep character
Loser may switch stage (with same character) or switch character (with random stage)
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings, Control Type: OFF, Normal mode, Auto Superjump: OFF
3/5 Games for all Sets
Winner must keep characters
Winner may change team order
Loser may switch
Bonne Wonderland stage only
PlayStation 4 Pro | Bring Your Own Controller
Double Elimination
Default settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games per Set in Winners Finals, Losers Finals, & Grand Finals
Winner Must Keep Character
Loser May Switch Character
Random stage select (players may opt for an agreed stage)
CEO 2023 FIGHTING GAME CHAMPIONSHIPS PRIZING INFORMATION
Our tournament winners will be awarded custom medals and/or Custom CEO Championship Belts! Thanks to our sponsors for all prizes and helping put CEO 2023 on!
PAYOUTS FOR OUR 2023 TOURNAMENTS
All Prize winners will be required to fill out a W9 or W-8BEN for international attendees before receiving their winnings.
Tournaments with 63 competitors or less will pay out to the top 3.
1st Place – 60%
2nd Place – 25%
3rd Place – 15%
Tournament with 64 competitors or more will pay out to the Top 8.
1st Place – 50%
2nd Place – 20%
3rd Place – 13%
4th Place – 7%
5th Place (tie) – 3%
7th Place (tie) – 2%
Tournaments with 256 or more competitors, as well as tournaments with substantial pot bonuses, may utilize different payout percentages. These breakouts will be listed in individual game details pages at a later time.
POT BONUSES
Pot Bonuses, provided by developers or sponsors, will be split based on their respective requests.